Correct isn't the same as musical. Everything here is judged on real music first, every engine designed and tuned in-house, and the workflow built to feel as good as it sounds.
The full chain, stage by stage: seven processors, the metering suite, and the console that hosts them all in one window.
Linear-phase and fully dynamic EQ, 16 bands with their own threshold and ratio, plus adaptive resonance suppression that only touches what pokes through.
Complete low-end control, head-bump saturation held within ±0.35dB, a three-band dynamic de-mud notch, and provably mono-safe width down at 40–60Hz.
Transparent glue compression in VCA, opto or vari-mu, with attack and release that track your material's own crest factor so it never fights the mix.
Mid-range harmonic control, blend even against odd-order harmonics and sweep a 400Hz–4kHz focus band straight onto wherever a mix turns boxy.
Three cascaded Baxandall shelves through harmonic saturation, gain-compensated so more air never just means more loudness fooling your ears.
An 8-line Householder FDN built for mastering depth. The reverb only ever adds, so your dry signal comes out untouched, and tail ducking keeps transients punchy instead of smeared.
Precision loudness, independent low/mid/high tape drive into a wideband limiter, with presence taming linked to how hard the limiter is working.
The complete metering suite, true BS.1770-5 loudness, real two-stage gating, and a matrix for hearing it the way a phone or earbuds actually will.
All eight plugins in one window, each module compiled from the real plugin's own code. Drag to reorder the chain and blend each stage wet against dry.
The chain in detail, one stage at a time.
A DAW built for mastering from the ground up, not a studio DAW with a mastering mode bolted on. Every Smash Happy plugin loads straight into it.
Creative sampling out in the real world. Record a sound on your phone using the built-in mic or a proper interface plugged into it, and it turns up inside the matching desktop plugin, ready to play. Four kinds of capture, four plugins, one free app.
Pick what you're recording and hit record. A stairwell, a snare, a rusted gate, the hum of a fridge. Through your phone's mic, or an interface connected to it. Trim it on the spot and it lands in the plugin that uses it: risers in Updraft, hits in DirtyHit, textures in Silt, spaces in Foundwaves. No exporting, no file hunting. Free, and it stays free.
Plays back your rooms. Capture a space, a plate, a stairwell, convolution reverb built on places you actually stood in, not a library someone else recorded.
Plays back your sustained sounds. Hold one note and it builds a riser from them that lands exactly on the bar you asked for. No automation, no drawing curves.
Plays back your hits. Trigger and blend the drums you recorded under a real performance, six slots, phase-aligned, replacing or reinforcing what's already there.
Plays back your textures. A granular instrument built from your field recordings, grain size, scatter and pitch spread across captured layers you morph between.
Amps, pedals and dirt for players, a separate lineup from the mastering chain, built for tracking rather than finishing. Two plugins, one signal path.
An amp and rig console on real NAM A2 capture, not a hand-EQ'd approximation. Dual-amp A/B rack for guitar, a three-band console for bass with per-band drive and voicing, four Rig Scenes on a footpedal, and a Tone3000 browser built in.
Five original stompboxes on one board, led by Overgrown's fuzz, each in its own illustrated enclosure. Drag to load and reorder while the transport rolls. The pedals feed No Stairway, and the two hand the drop-tune between them.
Companions to the plugin lineup, the small tools that get a session moving and a finished master out the door.
Three ways in: a single plugin, the whole chain, or the chain plus the DAW built to run it.
All seven mastering processors, plus Smash Refinery — the console that hosts them all in one window, and isn’t sold on its own — and Dropzone, our delivery app. Bought separately the processors alone come to $343.
Any single processor from the chain, if you only need the one. Smash Refinery is the exception, it comes with the Suite rather than being sold separately.
The full mastering chain and the DAW it was built to run in, together for less than buying them separately. Priced once Lathe is finished.
Free, and staying free. No account, no trial timer, no upsell hiding inside them. Meridian is our full metering suite — LUFS, true peak, spectrum, correlation, the lot. Reach turns any MIDI knob into a scroll wheel over any plugin, and Smash Capture is the field recorder that feeds our instruments. If they're useful to you, take them, you don't have to buy anything.
Delivery and packaging for finished masters: the last mile between a bounce and something you can actually send a client. Included free with the Elemental Mastering Suite.
Foundwaves, Updraft, DirtyHit, Silt, Lathe, No Stairway and SmashBoard are still in development and aren’t priced yet.
These are the real prices, not placeholders, and the plugins are finished — built, code-signed and notarized. We’re finishing payment processing, so checkout isn’t live for a few more days. Leave us your email and we’ll tell you the moment it is. One email, that’s it.
EMAIL ME WHEN IT OPENS →We're a small BC company run by audio engineers, not a marketing department. We price plugins to be genuinely affordable up front rather than permanently "on sale," and we'd rather be in the comments and the inbox with the people using these than hiding behind a storefront.
Buy it once, own it forever. No subscriptions. We're not going to rent your own tools back to you month after month. The only time we'd ever run one is if a product genuinely costs us something to keep online, like a cloud service.
Before any of this was a plugin, it was Smash Happy Recordings in Kamloops, BC, designed and built by us rather than rented. Full band tracking, vocal sessions, mixing and mastering for independent artists across Western Canada. Every tool on this site exists because something in that room made us want it and we could not buy it.
The studio is on hiatus now, still taking select projects while its long-term future gets worked out. One of those projects is capturing the room itself, measured and modeled into a reverb plugin, so its sound comes with us wherever it goes next.
SEE THE STUDIO →$5 from every purchase goes to BC Children's Hospital Foundation, every year, and we'll show the proof. We're parents too, and we're driven to help families and children in need.